Increases the effect of Ancient Magicks spells by 10% and can autocast them. The volatile and eldritch nightmare staves have special attacks.ĭoes not provide any magic damage boost itself, but all other magic damage-boosting equipment have their bonus tripled (to a maximum of 100%). The Harmonised nightmare staff can cast standard spells one tick faster. These staves, except the Harmonised nightmare staff, can autocast Ancient Magicks. Requires completion of Hard Western Provinces Diary Also provides unlimited water runes.Īlso has a 15% chance of negating runes being used for that spell and provides unlimited water runes. Invisible 10% increase in damage and accuracy only when casting spells in the standard spellbook. Requires completion of Lair of Tarn Razorlor and access to the Nightmare Zone. Does not stack with salve amulet(i)/ salve amulet(ei).ĭoes not stack with slayer helmet (i) or black mask (i). Only works against monsters assigned as a Slayer task. The staff of light and Staff of balance have the same abilities as the staff of the dead, but has the ability to cast Saradomin Strike and Claws of Guthix respectively, in place of Flames of Zamorak. Has a 12.5% chance of negating runes being used for that spell. Must be worn before the game starts, not during the game.Ĭan cast Slayer Dart and auto-cast Flames of Zamorak. Only applies in Castle Wars against a bearer of a flag. Does not include staff's 5% damage bonus. Both the set and amulet must be worn to get the damage boost. Temporarily boosting Magic only increases magical attack accuracy, but not damage (with the exception of Magic Dart, salamanders, trident of the seas/ swamp, Sanguinesti staff and Tumeken's Shadow).ĭamage-boosting equipment Equipment The effects of most equipped items can be seen at the bottom of the stats window (labelled Magic damage: +x%).īoth players and non-player characters can utilise magic damage, although when casting Monster Examine on an attackable NPC, their magic damage is instead labelled as "Magic str bonus". Magic Damage is an equipment statistic that functions as a damage multiplier that increases the damage of magic spells. For example, either making a Lumbridge teleport tab or casting the Lumbridge Teleport spell awards 41 experience.The staff of the dead gives a 15% boost to magic damage. Making spell tabs in the study of a player-owned house awards the same amount of experience as casting the spell itself.If you wish to adjust your damage output to account for misses and damage-boosting equipment, use the "Damage Spells" category instead. For example, Fire Blast has a maximum hit of 160, so on average it would do 80 damage per hit, which results in 34.5 + 16 = 50.5 experience per cast. The experience values given for spells that deal damage in the "All Spells" category are average values.Yellow is what you will be able to access at your target level.Green shows what you can access up to your target level.'Exp' is the amount of experience gained for casting the spell. 'Lvl' is the minimum Magic level you need to cast the spell. A note about Magic - the calculator will assume that youve trained magic. 'Number' is how many times you need to cast that spell to reach your target. Runescape Hitpoints(Constitution) Calculator - estimates your Hitpoints level. Each row in the calculator's output represents a certain spell.Then select either "Target Level" or "Target XP" and enter your target level or experience value. Either enter your RuneScape username and press "Get stats!", or manually enter your current experience.
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